Then I started messing with the insides, setting up assets, sorting out textures, making sure they don't stretch, and they rendered correctly. Bump maps, specular maps, leveling things out, not over cluttering. A lot more work went into this then my laptop could properly handle! It was a hard process, as I've been having PC troubles as of late anyway. Constant GPU crashes do not make me happy...
I think the finalized polycount sat over 1million polys.. Turbosquid assets don't really keep it low key that's for sure. Of course I made some patches myself! the kitchen, windows, the mirror and the lamp, and general wall interior was made by myself just so I got some neat practice in.








Then I'll add a roof details, lighting.. Change some bits.. Scenery.. Set it up.. Man, lighting is not my strong point but as the model stands. I'm happy with it right now, let's keep it up!


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