These are not a strong point of confidence for me. Nope, nope.
This week was a look into how we've progressed. In my last presentation I didn't have a solid idea for my Cloubee system so this one I set about solidifying the idea ready for refined concepts and final outputs. (As I did in the Previous Post, check it out to see more about The Cloubee!)
As presentations went on, I scribbled a small page of notes. I'll give a rough over view for future reference (It's easier to read over again on here for me...) :
- Re-wording the idea several times can help to give a different perspective overall
- Sketching User Experiences: Getting the Design Right and the Right Design by Bill Buxton
- Possibly look at Blind clients
Then came my turn. I had some feedback from Justin about where I should look into and settle on things now so I can get into the 3D and showcasing the system for all it is. Again, note breakdown:
- Video = Plan view and person dot, flash backs of what happened (school, party, sickness)
- Try and visualise the scenario cards
- Outcomes may include Video, Digital Compositing, Graphic Design focuses. An infographic board.
- Communicate the activities and what it does via storyboards.
- What each source will read Hair holds smell, Sweat is what you ate etc. What is being measured.
- Need to tie it down finally. The video could be a journey through the home, seeing various spaces and how they react.
- Application planning, interface design, menu -> open app -> results.
ANSWER THE "BUT WHY"
So a little moving forward check-list:
- Application Design
- Storyboard scenarios
- Visualise what each structure will calculate for (Hair, skin etc)
- 3D, 3D, 3D ~
A little less System, a little more visualisation!
Also, it's got a final name now.
[T h e C l o u B]



















